Brett McConnell • Lighting and Compositing
858.334.5229 brettra2@yahoo.com

EXPERIENCE

·          7 years of production experience in lighting, rendering, use of deep file sets and materials editing

·          Experience includes feature films and pre-rendered game cinematics

·          Strong interpersonal and troubleshooting skills

·          Experienced Supervisor

·          Solid compositor

PROGRAMS & PLATFORMS   
Maya/Mental Ray                                              Nuke                                      Photoshop
XSI                                                                      Shake                                    Temerity Pipeline
Blue Sky Studio’s Studio ++                          Renderman                           Win/Mac/Linux

EMPLOYMENT

2009          Lighting TD, Weta Digital, Miramar, New Zealand

·          Character and environment lighting for Avatar

·          Layout, set dressing, pass delivery and base compositing

 

2008-09    Senior Lighting TD, Rhythm & Hues, Los Angeles, CA

·          Shot lighting for Aliens In The Attic: They Came From Upstairs and Night At The Museum: Battle Of The Smithsonian

·          Base compositing and pass delivery

 

   2008       Lighting TD, Digital Domain, Venice, CA

·          Character and environment lighting for Speed Racer

·          Nuke compositing and pass delivery

 

2007-08     Lighting TD, Blue Sky Studios, White Plains, NY

·          Character and environment lighting for Horton Hears a Who

·          Final Shake compositing and paint fixes

 

   2007       Materials/Lighting/Rendering Supervisor, Sony Entertainment, San Diego, CA

·          Supervised execution of pre-rendered cut sequences to be featured in Playstation 3 title Lair

·                    Designed and instituted ‘feature film’ workflow, standardized texture delivery, added materials development phase, and improved lighting/rendering

·                    Responsibilities included communicating with the client and directing in-house workflow and production efforts of an ever-changing team

·                    Coordinated lighting and rendering of passes, delivering over 12 minutes of HD footage

 

2006-07     Lighting Lead, Sony Entertainment, San Diego, CA

·          Lead lighting and rendering artists for E3 trailers Lair and Killzone 

·                    Responsibilities included lighting in MentalRay, layer breakout and the rendering of color, normal, motion vector and ambient occlusion passes

 

2005-06     Lighting TD, Blue Sky Studios, White Plains, NY

·          Character and environment lighting for Ice Age II: The Meltdown

·          Final Shake compositing and paint fixes

 

   2005           Lighting TD, Omation, San Clemente, CA

·          Character and environment lighting for Barnyard The Movie

·          Compositing in Digital Fusion

 

2004-05     Environment Lead, Sony Entertainment, San Diego, CA

·          Lead environment artists on cinematics featured in Sony Playstation titles: SOCOM 3, SOCOM PSP and MLB 2006 

·          Responsibilities included set composition and dressing, modeling, texture painting, UV mapping, lighting and rendering with Maya and MentalRay

 

2003-04     Production Artist, EYEBEAM, Brooklyn, NY

·          Awarded Production Artist Fellowship

·          Lead model, texture and lighting artist on multiple film and video projects, including international film director Shirin Neshat’s Mahdokht

 

   2003       Layout Lead, RhinoFX, New York, NY

·          Lead layout artist for Lugz, Shadow Flex spot,

·          Set design and composition, including modeling and placement of buildings and props

 

EDUCATION/TRAINING

2001-03     New York University, Center for Advanced Digital Applications

Masters of Science in Digital Imaging and Design, concentration in texturing

 

1992-97     State University of New York, College at Fredonia

Bachelor of Fine Arts, concentration in painting and sculpture