Brett McConnell •
Lighting and Compositing
858.334.5229
•
brettra2@yahoo.com
EXPERIENCE
·
7 years of production experience in lighting, rendering, use of deep file sets and materials editing
·
Experience includes
feature films and pre-rendered game cinematics
·
Strong interpersonal
and troubleshooting skills
·
Experienced
Supervisor
·
Solid
compositor
PROGRAMS
& PLATFORMS
Maya/Mental
Ray
Nuke
Photoshop
XSI
Shake
Temerity
Pipeline
Blue Sky Studio’s Studio ++
Renderman
Win/Mac/Linux
EMPLOYMENT
2009 Lighting TD, Weta Digital, Miramar, New Zealand
· Character and environment lighting for Avatar
· Layout, set dressing, pass delivery and base compositing
2008-09
Senior Lighting TD, Rhythm & Hues, Los Angeles,
CA
·
Shot lighting for
Aliens In The Attic: They Came From Upstairs and Night At The Museum: Battle Of The
Smithsonian
·
Base compositing and
pass delivery
2008
Lighting TD, Digital Domain, Venice, CA
·
Character and
environment lighting for Speed Racer
·
Nuke compositing and
pass delivery
2007-08
Lighting TD, Blue Sky Studios, White Plains, NY
·
Character and
environment lighting for Horton Hears a Who
·
Final Shake compositing and
paint fixes
2007
Materials/Lighting/Rendering Supervisor, Sony Entertainment, San
Diego, CA
·
Supervised execution of
pre-rendered cut sequences to be featured in Playstation 3 title
Lair
·
Designed and instituted
‘feature film’ workflow, standardized texture delivery,
added materials development phase, and improved lighting/rendering
·
Responsibilities
included communicating with the client and directing in-house
workflow and production efforts of an ever-changing team
·
Coordinated lighting
and rendering of passes, delivering over 12 minutes of HD
footage
2006-07
Lighting Lead, Sony Entertainment, San Diego, CA
·
Lead lighting and
rendering artists for E3 trailers Lair and
Killzone
·
Responsibilities
included lighting in MentalRay, layer breakout and the rendering of
color, normal, motion vector and ambient occlusion passes
2005-06
Lighting TD, Blue Sky Studios, White Plains, NY
·
Character and
environment lighting for Ice Age II: The Meltdown
·
Final Shake compositing and
paint fixes
2005
Lighting
TD, Omation, San Clemente, CA
·
Character and
environment lighting for Barnyard The Movie
·
Compositing in Digital
Fusion
2004-05
Environment Lead, Sony Entertainment, San Diego, CA
·
Lead environment
artists on cinematics featured in Sony Playstation titles: SOCOM 3,
SOCOM PSP and MLB 2006
·
Responsibilities
included set composition and dressing, modeling, texture painting,
UV mapping, lighting and rendering with Maya and
MentalRay
2003-04
Production Artist, EYEBEAM, Brooklyn, NY
·
Awarded Production
Artist Fellowship
·
Lead model, texture and
lighting artist on multiple film and video projects, including
international film director Shirin Neshat’s
Mahdokht
2003
Layout Lead, RhinoFX, New York, NY
·
Lead layout artist for
Lugz, Shadow Flex spot,
·
Set
design and composition, including modeling and placement of
buildings and props
EDUCATION/TRAINING
2001-03
New York University, Center for
Advanced Digital Applications
Masters of
Science in Digital Imaging and Design, concentration in
texturing
1992-97
State University of New York, College at Fredonia
Bachelor of
Fine Arts, concentration in painting and
sculpture